Changeset 35767 for trunk/psLib/src/imageops/psImageConvolve.h
- Timestamp:
- Jul 3, 2013, 2:30:22 PM (13 years ago)
- File:
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- 1 edited
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trunk/psLib/src/imageops/psImageConvolve.h (modified) (4 diffs)
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trunk/psLib/src/imageops/psImageConvolve.h
r32725 r35767 242 242 ); 243 243 244 /// Smooth an image by parts using 1D Gaussian independently in x and y, allowing for masked pixels 244 /// Smooth an imageby parts using 1D Gaussian independently in x and y, allowing for 245 /// MASKED PIXELS 245 246 /// 246 247 /// Applies a circularly symmetric Gaussian smoothing first in x and then in y … … 256 257 ); 257 258 258 /// Smooth particular pixels on an image, allowing for masked pixels259 /// Smooth particular pixels on an image, allowing for MASKED PIXELS 259 260 /// 260 261 /// Applies a circularly symmetric Gaussian smoothing first in x and then in y … … 271 272 ); 272 273 274 /// Smooth an image by parts using 1D Gaussian independently in x and y, allowing for 275 /// MASKED PIXELS : THREADED VERSION 276 /// 277 /// Applies a circularly symmetric Gaussian smoothing first in x and then in y 278 /// directions with just a vector. This process is 2N faster than 2D convolutions (in general). 273 279 psImage *psImageSmoothMask_Threaded(psImage *output, 274 280 const psImage *image, … … 279 285 float minGauss); 280 286 287 /// Smooth an image by parts using 1D Gaussian independently in x and y, allowing for 288 /// MASKED PIXELS : THREADED VERSION 289 /// 290 /// Applies a circularly symmetric Gaussian smoothing first in x and then in y 291 /// directions with just a vector. This process is 2N faster than 2D convolutions (in general). 292 psImage *psImageSmoothNoMask_Threaded(psImage *output, 293 const psImage *image, 294 float sigma, 295 float numSigma, 296 float minGauss); 297 298 /// Smooth an image by parts IN-SITU using 1D Gaussian independently in x and y, allowing 299 /// for MASKED PIXELS 281 300 bool psImageSmoothMaskF32( 282 301 psImage *image, ///< the image to be smoothed
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