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Timestamp:
Feb 6, 2009, 4:03:34 PM (17 years ago)
Author:
giebink
Message:

Added Doxygen tags

File:
1 edited

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  • trunk/psastro/src/psastroMaskUpdates.c

    r21183 r21409  
     1/** @file psastroMaskUpdates.c
     2 *
     3 *  @brief
     4 *
     5 *  @ingroup libpsastro
     6 *
     7 *  @author IfA
     8 *  @version $Revision: 1.7 $ $Name: not supported by cvs2svn $
     9 *  @date $Date: 2009-02-07 02:03:34 $
     10 *  Copyright 2009 Institute for Astronomy, University of Hawaii
     11 */
     12
    113# include "psastroInternal.h"
    214
     
    1729void psastroMaskRectangle (psImage *mask, psImageMaskType value, int x0, int y0, int x1, int y1);
    1830
    19 // create a mask or mask regions based on the collection of reference stars that are
    20 // in the vicinity of each chip
     31/**
     32 * create a mask or mask regions based on the collection of reference stars that * are in the vicinity of each chip
     33 */
    2134bool psastroMaskUpdates (pmConfig *config) {
    2235
     
    327340}
    328341
    329 // convert chip coords to cell coords, given known cell
     342/**
     343 * convert chip coords to cell coords, given known cell
     344 */
    330345bool pmCellCoordsForChip (float *xCell, float *yCell, pmCell *cell, float xChip, float yChip) {
    331346
     
    351366}
    352367
    353 // convert chip coords to cell coords, given known cell
     368/**
     369 * convert chip coords to cell coords, given known cell
     370 */
    354371bool pmChipCoordsForCell (float *xChip, float *yChip, pmCell *cell, float xCell, float yCell) {
    355372
     
    412429}
    413430
    414 // identify the quadrant and draw the correct line
     431/**
     432 * identify the quadrant and draw the correct line
     433 */
    415434void psastroMaskLine (psImage *mask, psImageMaskType value, double x1, double y1, double x2, double y2, int dW) {
    416435
     
    440459}
    441460
    442 // use the Bresenham line drawing technique
    443 // integer-only Bresenham line-draw version which is fast
     461/**
     462 * use the Bresenham line drawing technique
     463 * integer-only Bresenham line-draw version which is fast
     464 */
    444465void psastroMaskLineBresen (psImage *mask, psImageMaskType value, int X1, int Y1, int X2, int Y2, int dW, int swapcoords) {
    445466
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