| | 326 | |
| | 327 | = Night Stacks and PV2 = |
| | 328 | Configuration modifications for PV2 and 1D convolution should probably be applied to nightly stacks as well as other additions |
| | 329 | * SAFE false -- |
| | 330 | * 1D convolution -- |
| | 331 | * MATCH.REJ 4.0 -- |
| | 332 | * PSF.INPUT.MAX 12.0 -- normally limited by camera stage of only processing exposures with FWHM <12 pixels, but there can be cases of edge skycells being just poor or mis-measured and probably do not want to include those |
| | 333 | * N input warp minimun 2 -- was originally set to 4 for magic restrictions, so on partial field nights end up missing stacks and a stack of two warps is better than none. For nights of 1 warp, there are WS diffims. All reprocessed night stacks use 2 as the minimum. |
| | 334 | |
| | 335 | |
| | 336 | == test stack and diffims == |
| | 337 | |
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| | 342 | |