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Changes between Version 12 and Version 13 of MD.PV3


Ignore:
Timestamp:
Sep 23, 2014, 3:14:56 PM (12 years ago)
Author:
Mark Huber
Comment:

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  • MD.PV3

    v12 v13  
    6969
    7070
    71 If run only on ippsXX machines for high memory, 12 cores -- individual processing estimates only, some can be run ~same time like deep+iq/night/dif/staticsky/skycal possibly
    72  * MD:
    73   * chip/cam/warp ~5x12/4x15 ~225 jobs, ~17+1.5+11 ~30 days
    74   * iq stack ~5x12/4x15 ~225 jobs, ~9 hrs
    75   * night stack ~5x12/4x15 ~225 jobs, ~13 days
    76   * ref stack ~5x12/4x15 ~225 jobs, ~5 days
    77   * deep stack ~1x15 ~15 jobs, ~88 days (pv2 took ~70d, may take longer for pv3 if don't let as much get clipped for Nin on edge skycells)
    78   * WSref diff ~5x12/4x15 ~225 jobs,
    79   * SSref diff ~5x12/4x15 ~225 jobs,
    80   * all staticsky + skycal ~5x12/4x15 ~225 jobs,
     71If run only on the 15 ippsXX machines with high memory, 12 cores -- individual processing estimates only, some can be run ~same time like deep+iq/night/dif/staticsky/skycal possibly
     72 * MD: 
     73  * chip/cam/warp ~6 jobs/node ~90 jobs,
     74  * iq stack ~4 jobs/node ~60 jobs,
     75  * night stack ~4 jobs/node ~60 jobs,
     76  * ref stack ~3 jobs/node ~45 jobs,
     77  * deep stack ~1 jobs/node ~15 jobs, ~88 days (pv2 took ~70d, may take longer for pv3 if don't let as much get clipped for Nin on edge skycells)
     78  * WSref diff ~4 jobs/node 60 jobs
     79  * SSref diff ~4 jobs/node 60 jobs
     80  * all staticsky + skycal ~4 and 8 jobs/node 60 and 120 jobs
    8181  * total ~
    8282 * CNP: